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	<title>4250</title>
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		<title>4250</title>
		<link>http://4250games.wordpress.com</link>
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		<title>The Bulldozer: AMD vs SL</title>
		<link>http://4250games.wordpress.com/2012/02/02/the-bulldozer-amd-vs-sl/</link>
		<comments>http://4250games.wordpress.com/2012/02/02/the-bulldozer-amd-vs-sl/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 03:54:55 +0000</pubDate>
		<dc:creator>ALCH3MIST</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Bulldozer]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[Opteron]]></category>
		<category><![CDATA[processor]]></category>
		<category><![CDATA[Sandy Bridge]]></category>
		<category><![CDATA[sri lanka]]></category>
		<category><![CDATA[Windows 8]]></category>

		<guid isPermaLink="false">http://4250games.wordpress.com/?p=863</guid>
		<description><![CDATA[It&#8217;s extremely depressing to hear about AMD&#8216;s new Bulldozer CPU. For one, I&#8217;m running an aged Pentium4, and AMD systems are virtually non-existent here in Sri Lanka.  Actually, very few computer users here are actually aware of AMD &#8211; saying &#8230; <a href="http://4250games.wordpress.com/2012/02/02/the-bulldozer-amd-vs-sl/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=4250games.wordpress.com&amp;blog=15632327&amp;post=863&amp;subd=4250games&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">English: CPU AMD Opteron 846 Sledgehammer</media:title>
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		<title>How do they rise up / CRUNCHER</title>
		<link>http://4250games.wordpress.com/2012/01/27/how-do-they-rise-up-cruncher/</link>
		<comments>http://4250games.wordpress.com/2012/01/27/how-do-they-rise-up-cruncher/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 05:12:09 +0000</pubDate>
		<dc:creator>ALCH3MIST</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[4250]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[Colombo]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[cruncher]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[prizes]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[sri lanka]]></category>

		<guid isPermaLink="false">http://4250games.wordpress.com/?p=861</guid>
		<description><![CDATA[January, the 27th: 2012. The Global Game Jam kicks off today. I&#8217;m writing this post in a state of black depression. January 27th, and no word whatsoever from Cruncher 2012, Sri Lanka&#8216;s largest  game development &#8220;fiasco&#8221;. The winners were announced &#8230; <a href="http://4250games.wordpress.com/2012/01/27/how-do-they-rise-up-cruncher/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=4250games.wordpress.com&amp;blog=15632327&amp;post=861&amp;subd=4250games&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://4250games.wordpress.com/2012/01/27/how-do-they-rise-up-cruncher/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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		<title>The best of both in level design?</title>
		<link>http://4250games.wordpress.com/2012/01/16/the-best-of-both-in-level-design/</link>
		<comments>http://4250games.wordpress.com/2012/01/16/the-best-of-both-in-level-design/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 14:03:42 +0000</pubDate>
		<dc:creator>ALCH3MIST</dc:creator>
				<category><![CDATA[4250]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Experiment]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Level design]]></category>
		<category><![CDATA[Side-scrolling video game]]></category>
		<category><![CDATA[terrain]]></category>
		<category><![CDATA[Video game]]></category>
		<category><![CDATA[Video game development]]></category>

		<guid isPermaLink="false">http://4250games.wordpress.com/?p=856</guid>
		<description><![CDATA[This is something I thought up while tossing around a few plans for Down Under, the Abuse-like platform shooter I mentioned. I&#8217;m forcibly keeping myself off game development until A/Ls, but that doesn&#8217;t mean I can&#8217;t dream. Procedural generation is &#8230; <a href="http://4250games.wordpress.com/2012/01/16/the-best-of-both-in-level-design/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=4250games.wordpress.com&amp;blog=15632327&amp;post=856&amp;subd=4250games&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>#SOPAjam: stand up for your rights</title>
		<link>http://4250games.wordpress.com/2012/01/15/sopajam-stand-up-for-your-rights/</link>
		<comments>http://4250games.wordpress.com/2012/01/15/sopajam-stand-up-for-your-rights/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 20:19:36 +0000</pubDate>
		<dc:creator>ALCH3MIST</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bill]]></category>
		<category><![CDATA[defiance]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[jam]]></category>
		<category><![CDATA[Online Communities]]></category>
		<category><![CDATA[SOPA]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[White House]]></category>

		<guid isPermaLink="false">http://4250games.wordpress.com/?p=847</guid>
		<description><![CDATA[If you haven&#8217;t heard of SOPA, you&#8217;ve been living under a rock. Possibly one buried all the way in the earth&#8217;s crust. The SOPA bill is, frankly, a gross violation of practically everything we&#8217;ve taken for granted on the Internet. &#8230; <a href="http://4250games.wordpress.com/2012/01/15/sopajam-stand-up-for-your-rights/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=4250games.wordpress.com&amp;blog=15632327&amp;post=847&amp;subd=4250games&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://4250games.wordpress.com/2012/01/15/sopajam-stand-up-for-your-rights/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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		<title>The death of time; Minecraft&#8217;s domination; and more</title>
		<link>http://4250games.wordpress.com/2012/01/12/the-death-of-time-minecrafts-domination-and-more/</link>
		<comments>http://4250games.wordpress.com/2012/01/12/the-death-of-time-minecrafts-domination-and-more/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 06:47:40 +0000</pubDate>
		<dc:creator>ALCH3MIST</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[J!NX]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Video game]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://4250games.wordpress.com/?p=824</guid>
		<description><![CDATA[Why Minecraft is what it is: the ultimate example of game design over graphics. <a href="http://4250games.wordpress.com/2012/01/12/the-death-of-time-minecrafts-domination-and-more/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=4250games.wordpress.com&amp;blog=15632327&amp;post=824&amp;subd=4250games&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://4250games.wordpress.com/2012/01/12/the-death-of-time-minecrafts-domination-and-more/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Español: Mob del Minecraft</media:title>
		</media:content>

		<media:content url="http://upload.wikimedia.org/wikipedia/commons/2/25/Cow_minecraft.png" medium="image">
			<media:title type="html">English: Cow from &#34;Minecraft&#34; game Р...</media:title>
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		<title>Construct 2!</title>
		<link>http://4250games.wordpress.com/2012/01/07/construct-2/</link>
		<comments>http://4250games.wordpress.com/2012/01/07/construct-2/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 19:04:50 +0000</pubDate>
		<dc:creator>ALCH3MIST</dc:creator>
				<category><![CDATA[2d]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Engines]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Studio]]></category>
		<category><![CDATA[Contruct]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[freeware]]></category>
		<category><![CDATA[Game Maker]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[HTML 5]]></category>
		<category><![CDATA[HTML game development]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[scirra]]></category>
		<category><![CDATA[Video game development]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://4250games.wordpress.com/?p=815</guid>
		<description><![CDATA[If I had to vote, I&#8217;d pick Construct as one of my all-time favorite freewares. I&#8217;m not going to get into the whole Game Maker-vs-Contruct-vs-Everything Else debate; each to his own. However, while I haven&#8217;t officially made a completed game &#8230; <a href="http://4250games.wordpress.com/2012/01/07/construct-2/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=4250games.wordpress.com&amp;blog=15632327&amp;post=815&amp;subd=4250games&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">Constructive pricing</media:title>
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		<title>What a week!</title>
		<link>http://4250games.wordpress.com/2012/01/07/what-a-week/</link>
		<comments>http://4250games.wordpress.com/2012/01/07/what-a-week/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 07:25:27 +0000</pubDate>
		<dc:creator>ALCH3MIST</dc:creator>
				<category><![CDATA[4250]]></category>
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		<category><![CDATA[indie]]></category>
		<category><![CDATA[Tower defense]]></category>
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		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Yudhanjaya]]></category>

		<guid isPermaLink="false">http://4250games.wordpress.com/?p=806</guid>
		<description><![CDATA[&#60; Just found out WordPre&#8217;s 2001 Annual Report &#8211; thank you, WordPress! You folks are a mazing&#62; I now have some understanding of what people mean when they refer to the A/L Crunch. School has started again with a vengeance[ &#8230; <a href="http://4250games.wordpress.com/2012/01/07/what-a-week/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=4250games.wordpress.com&amp;blog=15632327&amp;post=806&amp;subd=4250games&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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		<title>Roguelikes coming back?</title>
		<link>http://4250games.wordpress.com/2012/01/03/roguelikes-coming-back/</link>
		<comments>http://4250games.wordpress.com/2012/01/03/roguelikes-coming-back/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 18:21:15 +0000</pubDate>
		<dc:creator>ALCH3MIST</dc:creator>
				<category><![CDATA[Casual]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Binding of Isaac]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[Diablo III]]></category>
		<category><![CDATA[Edmund Mcmillen]]></category>
		<category><![CDATA[generation]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Nethack]]></category>
		<category><![CDATA[Roguelike]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://4250games.wordpress.com/?p=802</guid>
		<description><![CDATA[Roguelikes are a type of game that relies heavily on procedural content generation to assemble levels and even enemies. Often referred to as dungeon crawlers, most roguelikes cast you as a warrior traversing a deep underground area, with each level &#8230; <a href="http://4250games.wordpress.com/2012/01/03/roguelikes-coming-back/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=4250games.wordpress.com&amp;blog=15632327&amp;post=802&amp;subd=4250games&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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		<title>IndieGraph: we&#8217;re getting bigger</title>
		<link>http://4250games.wordpress.com/2012/01/03/indiegraph-were-getting-bigger/</link>
		<comments>http://4250games.wordpress.com/2012/01/03/indiegraph-were-getting-bigger/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 15:19:29 +0000</pubDate>
		<dc:creator>ALCH3MIST</dc:creator>
				<category><![CDATA[4250]]></category>
		<category><![CDATA[INDIEGRAPH]]></category>
		<category><![CDATA[Magazine]]></category>
		<category><![CDATA[Critical thinking]]></category>
		<category><![CDATA[Decision making]]></category>
		<category><![CDATA[Digital pet]]></category>
		<category><![CDATA[expansion]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indiegraph]]></category>
		<category><![CDATA[virtual pet]]></category>

		<guid isPermaLink="false">http://4250games.wordpress.com/?p=799</guid>
		<description><![CDATA[I&#8217;ve stayed away from 4250games for almost two days now. The reason: IndieGraph&#8217;s expanding into a magazine. I&#8217;ve teamed up with dragonwing over at Golden Claw Games [http://www.goldenclaw.net/] to make the IndieGraph magazine a reality. Why a magazine, when we &#8230; <a href="http://4250games.wordpress.com/2012/01/03/indiegraph-were-getting-bigger/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=4250games.wordpress.com&amp;blog=15632327&amp;post=799&amp;subd=4250games&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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		<title>Hit the ground running &#8211; with StencylWorks?</title>
		<link>http://4250games.wordpress.com/2012/01/01/hit-the-ground-running-with-stencylworks/</link>
		<comments>http://4250games.wordpress.com/2012/01/01/hit-the-ground-running-with-stencylworks/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 19:12:19 +0000</pubDate>
		<dc:creator>ALCH3MIST</dc:creator>
				<category><![CDATA[2d]]></category>
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		<category><![CDATA[Yudhanjaya]]></category>

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		<description><![CDATA[I, as far as my individual efforts are concerned, am off gamedev. Call if a New Year&#8217;s resolution, if you will, though I don&#8217;t have much truck with that kinda thing. I have 7 months left for my finals and &#8230; <a href="http://4250games.wordpress.com/2012/01/01/hit-the-ground-running-with-stencylworks/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=4250games.wordpress.com&amp;blog=15632327&amp;post=796&amp;subd=4250games&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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